I enjoyed reading "The Perfect E-Storm." I was so surprised that the article listed
30 different emerging educational technologies. I never imagined there were so many possibilities! Many I have heard about, some I have actually experimented with, and others, I read about for the first time in this article.
The one technology that caught my attention among the 30 described is Massive Multiplayer Online Games (MMOGs). I never thought these games would be considered an "educational technology." My daughters love playing "War of Warcraft" and I've been quite skeptical when my husband tells me that playing MMOGs enhances coordination, creativity, planning skills, critical thinking, decision-making, perceptual skills, and much more. But, after reading this article, I must give some credit to what he had said. If there's any way of somehow incorporating this type of MMOGs in our courses, be it F2F or online, I think we can retain and engage more students in active learning, and diminish the apathy that many students show towards school work and learning in general.

This week, we also created a
concept map. The reading "From Puzzles to Problems: Assessiong the Value of Education in a Business Context with Concept Mapping and Pattern Matching" was quite dense. I believe the mapping created by Andersen Consulting is more suitable for corporations and institutions where complex goals and a large group of stakeholders are in play. For mapping the learning objectives of Spanish courses, I think the mapping process would be much simpler, like the one I created for this module (see image above) using a software called Inspiration (
http://www.inspiration.com/).